Digital Blasphemy | 3D Wallpaper

Posted on March 10, 2023

Cauldron

I’ve always been fascinated with nebulae and star-forming regions of space and over the years I’ve tried many different methods to recreate them in 3D (going back to “Cradle” in 1999).   Lately I’ve been working with Cinema4D and have been learning to use its wonderful “Pyro” fluid simulator along with the Octane GPU renderer.    It seemed like creating a nebula would be a good first project and here’s what I managed to come up with.   I hope you enjoy it!

As usual, be on the lookout for a “from the ground” render using these stardust clouds as a sky object 🙂

Posted on February 28, 2023

Arcus

As some of you know I’ve been learning a new 3D program recently called Cinema4D.   The program allows you a few different ways to render your creations and I’ve explored a couple of them so far.   I used the built in CPU renderer for “Lacuna” and “Trypophilia” and I used the “Redshift” GPU renderer for “Class M“.   For this abstract piece I used a popular 3D party GPU renderer called “Octane” and I was very pleased to find out that it rendered the scene about 10x faster than when I tried using the CPU.   

There’s definitely a lot of relearning I need to go through to use these GPU rendering engines but I think the results will be worth it.   I hope you enjoy this first experiment!!  

Posted on February 15, 2023

Pacific

February is a pretty brutal time of year where I live so I like to escape to someplace warm and tropical with my artwork.    Here I wanted to explore Gaea’s “Island” node and see if I could create an inviting, realistic looking beach scene.    I left out the planets in the sky this time but maybe in the night version 🙂


I hope you enjoy it if you are looking to escape but are stuck in front of a computer.

Posted on February 8, 2023

Cloudbreak (Sunrise)

A number of folks requested a night version of “Cloudbreak” but this is as close as I could get.   Without a bit of sunlight all the landscape details were lost.  Rendered on my Shadowfax workstation during breaks from my new project on Rochallor (stay tuned for that!).

I also wanted to mention that DB 1.0 (and the mobile app) will be depreciated within the next few weeks. This site will no longer be “beta” and will be located on my main domain. The DB 1.0 migration form will still be available (at a new address) until all the old accounts are migrated to the new system.

I did like having a mobile app, and hope to have one available in the future again, but the new site is mobile friendly and no one should have any trouble logging in and downloading my work to their mobile devices (unlike with the old site). Please let me know if you have any questions about the transition!