I’ve always been fascinated with nebulae and star-forming regions of space and over the years I’ve tried many different methods to recreate them in 3D (going back to “Cradle” in 1999). Lately I’ve been working with Cinema4D and have been learning to use its wonderful “Pyro” fluid simulator along with the Octane GPU renderer. It seemed like creating a nebula would be a good first project and here’s what I managed to come up with. I hope you enjoy it!
As usual, be on the lookout for a “from the ground” render using these clouds as a sky object 🙂
Edit to review below:
Upon inspecting the Lossless Master it seems my suspicions were correct. There are few if any compression artifacts in the PNG. Looks awesome!
Love the look of the nebula, however it seems there are quite a bit of what look like compression artifacts where the stars peek through or overlap the nebula. Quite distracting to me. Wonder if it is a rendering artifact or if it happens in compression. Perhaps try alternate file formats (png vs jpg) or a higher quality setting for just this wallpaper? Sorry, not trying to be too critical. I love the wallpaper otherwise.
This reminds me of many of the images on NASA’s website. I will gladly use this fantastic wallpaper on my laptop.
Superb job! I too enjoy deep space images of nebulae from the Hubble and James Webb telescopes. Looking at your rendition is just as enjoyable.
Awesome!!! Looks as if your moving through it, Love it, PlanetScapes and Abstracts Have always been me favorite, thank you.
Wow! Looks almost 3d to me (at least on my monitors)! Got me a bit dizzy!
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