Posted on October 14, 2024
I started creating Halloween wallpapers back in 1998 and it’s become something of a tradition on DB for me to post something spooky every year. For this year’s offering I originally had the idea of a traveler in the woods surrounded by glowing eyes. As I was putting the scene together I switched gears to something a little more subtle and, hopefully, more frightening. No jack-o-lanterns, or other Halloween tropes here, but I hope it fits the vibe nonetheless.
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Posted on October 4, 2024
Happy Friday!
This piece was inspired by some scenes I recently came across of Autumn in the Rocky Mountains. I’ve never actually been to the Rockies in Fall so I’ve definitely put my own spin on things and I hope you will all forgive me if some of it is fanciful. The idea was simply to combine mountains, blue sky, sunlight and a colorful foreground into a big scene that looks great from far away but also rewards closer inspection.
The title is from one of my favorite John Prine songs.
Hopefully I will get to visit the Rockies someday during Autumn and revisit the subject. For now I hope you enjoy my interpretation!
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Posted on September 30, 2024
Here’s an alternate version of “Passel” that I designed, furthering my study of how to texture cloned objects using Redshift in Cinema4D. Oddly enough, I discovered that the colors shook out differently in the multiscreen version than the single-screen version I initially rendered. I decided to go with the different versions rather than cropping the multiscreen because I liked the colors in the single-screen more.
A lot of folks suggested I do a “blue version” or some other monochromatic look but I thought it would be interesting to do a multicolored version. (I may add those monochromatic versions later.) I’ve also given the objects a bit of more of a glassy look.
Hope you like it!
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Posted on September 23, 2024
Learning to use Cinema4D’s Cloth simulation here. My C4D/Redshift license is up for renewal in December and I have until then to decide whether it’s worth spending $1265 for another year or simply switch to Blender (which is free). The more I use C4D (and even if I use Blender) the more I see myself maybe needed a new machine in the near future that is more of a GPU renderer. Rochallor is very much built for CPU rendering (which is how I render using VUE).
Either way I hope you guys have enjoyed the abstracts and space imagery I’ve created with it so far. Let me know what you think!
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Posted on September 16, 2024
Quite a few folks requested a full-night version of “Afterglow“. I’ve backed off on the clouds here and filled the sky with as many stars as I could to (hopefully) provide a bit of light and contrast for the foreground elements.
I hope you enjoy it!
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