Posted on March 10, 2023
I’ve always been fascinated with nebulae and star-forming regions of space and over the years I’ve tried many different methods to recreate them in 3D (going back to “Cradle” in 1999). Lately I’ve been working with Cinema4D and have been learning to use its wonderful “Pyro” fluid simulator along with the Octane GPU renderer. It seemed like creating a nebula would be a good first project and here’s what I managed to come up with. I hope you enjoy it!
As usual, be on the lookout for a “from the ground” render using these stardust clouds as a sky object 🙂
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