Digital Blasphemy | 3D Wallpaper

Posted on September 12, 2023

Starbirth
Continuing my exploration of Cinema4D’s Pyro system for creating deep space nebulae.   This time I used Redshift for the rendering but sort of wish I’d used Octane as the sim proved to be too much for my GPU.   Fortunately “Rochallor” is a 96 core CPU rendering beast 😄 This is the latest entry in a series of images that I started in 2001 using Lightwave (w/3D geometry) and continued in 2008 (using Lightwave “Hypervoxel” volumetrics). I hope you enjoy it!!

Posted on September 5, 2023

Elysium (Moonlight)

As promised, here’s a moonlit version of “Elysium” with some fireflies added to brighten the foreground. I also adjusted the color of the longer grass to allow it to pick up more moonlight. The bluebird has returned to its nest for the evening though.

I hope you enjoy it. Going to be working with C4D for my next piece so be patient as it’s more of a learning experience for me as opposed to working with VUE!

Posted on September 1, 2023

Elysium

Happy Friday! Autumn is nearly here but I wanted to do at least one more green summery scene before the air turns cool. This piece is a spiritual successor of sorts to “At World’s Edge” but I feel like it’s different enough to need it’s own title. I was inspired to create it by watching Ghibli films with my kids this summer.

Night version to come (of course). I hope you enjoy it!

Posted on August 27, 2023

Stillwater (Summer)

I originally had created a sunlit scene for the summer entry in my “Stillwater” series, and was all set to share it yesterday, when I paused and decided to do something a little different.   I don’t have many rainy day scenes in my gallery (only one or two that I can think of) so I thought it was past time to add another.   Look for the sunlit version in the Pickle Jar shortly and the winter version later on in the Fall.