Starbirth

Posted on September 12, 2023

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Starbirth
Continuing my exploration of Cinema4D’s Pyro system for creating deep space nebulae.   This time I used Redshift for the rendering but sort of wish I’d used Octane as the sim proved to be too much for my GPU.   Fortunately “Rochallor” is a 96 core CPU rendering beast 😄 This is the latest entry in a series of images that I started in 2001 using Lightwave (w/3D geometry) and continued in 2008 (using Lightwave “Hypervoxel” volumetrics). I hope you enjoy it!!