Digital Blasphemy | 3D Wallpaper

Posted on May 12, 2023

Overture

This started as a doodle on my Shadowfax workstation while my main machine was busy, but I saw the potential and ended up finishing it on Rochallor.  The main idea here was to create the foreground first and then an interesting vista in the background, which is usually the reverse of how I work.  Mountains modeled using Gaea.

I hope you enjoy it. Going to be working on learning some new landscape software soon but VUE keeps calling be back 😄

Posted on May 4, 2023

Cloudbreak

When I was creating “Cloudbreak” back in January my original idea was to add a forest to the scene.   I was worried, however, that it would take too long to render so I went forward without trees.   I recently decided to reopen the scene and see if I could add them and have the scene render economically (on Shadowfax no less).   To better see the individual trees (and shave a few hours off the render time) I’ve zoomed in the camera just a bit.    Sunrise version forthcoming…

Either this render or the original will go into the Pickle Jar shortly so let me know which you prefer!

Posted on April 28, 2023

Metaflora

If you’ve followed my work for a while you’ll know that I am endlessly fascinated by flowers.   While “Park Place” was monopolizing my main machine I thought I would re-familiarize myself with my old trusty Plant Factory software on my Shadowfax workstation.   Initially my goal was to create an update to “Dreams of Avarice”  that I could then import into Cinema4D and explore the texturing system there, but as I hashed things out in VUE I found I was fairly happy with the results.   

I still may try it in the future either with this mesh or another. I hope you enjoy it!!