Digital Blasphemy | 3D Wallpaper

Posted on July 16, 2018

A Sliver of Sun

Following on the Cascadia theme I decided to reposition the camera in that world and take a closer look. Unfortunately I found the terrain geometry, which looked great from far away, sort of broke down a bit when zoomed in so I added some higher resolution rock formations created in Oculus Medium.

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Posted on July 9, 2018

Cascadia (Summer)

Not sure why I started out “Cascadia” as a winter scene (other than the fact that I wanted to try something a bit different) but I had always planned on doing at least one more seasonal variant.

Here’s the “summer” version. I’d considered using the same light angle from the Winter version but I think this turned out pretty well.

Let me know what you think!

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Posted on July 5, 2018

Blue Hollow

Another experiment using Oculus Medium to create rock formations. I really think VR is the way of the future (at least for me) when it comes to modeling. So much more intuitive…

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Posted on July 1, 2018

Cascadia

Getting back into learning how to use World Machine/Geoglyph here. For a while it was a bit too buggy to use but the recent versions have been nice and stable. Should I do a summer variant?

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I’ve also added a 3D 360 Panoramic version for those of you with a VR headset (preview here).

Posted on June 19, 2018

Tori

If you’ve been following my work you know I love a good mandala. I created this one using some of the funky tori I modeled using MathMod (rendered using Lightwave). It’s a pretty amazing program and makes me glad I took all that advanced math in college.

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