Digital Blasphemy | 3D Wallpaper

Posted on September 25, 2018

Autumnal (Night)

I thought it would be interesting to create a night version of Autumnal (2018) where the trees were lit from below rather than from above. The rocks on the shoreline make this possible 🙂

What do you think? Gallery or pickle jar?

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!

Posted on September 21, 2018

Autumnal (2018)

These tree models were created in Plant Factory to add to “Ethos (Autumn)“. I put together this simple scene to test out how they look “close up” and figured it looked interesting enough to post in the gallery.

You can’t have too many Autumn wallpapers right? 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

Posted on September 16, 2018

Ethos (Autumn)

I’d always planned to do a day version of “Ethos” and, looking at the calendar, it made perfect sense to set the scene in Autumn. In case you are wondering, I added some foliage to this version as I thought the original (while it worked for a night scene) was a little bare looking for this purpose.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). This scene has proved troubling to adapt as a multiscreen view. I AM still working on it folks!!

Posted on September 5, 2018

Flora (2018)

Playing around with the flower models I created for “Biome” here to create something more translucent, crystalline and colorful. I modeled the “crater” using Medium to give the blooms a dark neutral surrounding. I created three different versions (the other two are in the Pickle Jar) and asked my son Jason which he preferred for the gallery. This is the one he picked 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works! I do realize that I have quite a bit of a multiscreen backlog to render. I promise to get on them ASAP!!

Posted on August 28, 2018

Biome

I started this scene around the same time as “Ethos”, again using objects that I modeled using Oculus Medium. The plant life was all custom modeled using Plant Factory. For some reason this scene took an obscenely long time to render but I hope you guys feel it was worth the wait.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!