Digital Blasphemy | 3D Wallpaper

Posted on January 6, 2019

Recontainment (Variations) and Battery Recharging

Happy New Year!! The family and I just returned from a week of much needed R&R away and I excited to get started on some new renders. In the meantime here are some alternate versions of “Recontainment” that I let my machines render while we were away. I’m not sure any of them exceed the first (they all have their merits) so I’ll leave them in the Pickle Jar for the time being. Which do you prefer?

2019 News Archive

Posted on December 26, 2018

Recontainment

I set out initially to redo my Containment scene using Plant Factory. It turned out different enough, however, that I felt it needed a new(ish) title.

This will probably be the last render of 2018. I hope you’ve enjoyed the 49 images I added to the gallery this year!! If so please feel free to deliver your tangible encouragement via my TipJar 😉

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Posted on December 15, 2018

Ornament (2018)

I vividly remember back in 2001 showing one of Jessica’s friends my (then) recent “Ornament” render. She told me it looked nice but the ornament itself was “kinda plain”.

For this update I used Plant Factory for the boughs AND to create the ornament itself. I used Lightwave to create a displacement texture for the ornament and that turned out to be the most time consuming part. I went through a LOT of different variations before I found one (a Flame Fractal) that I liked. Anyway I hope it looks more interesting now.

It’s still kinda plain but a good wallpaper doesn’t need to be too flashy…

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Posted on December 3, 2018

O Night Divine

Hopefully it isn’t too early to post a Christmas wallpaper. This piece grew out of my attempts to create aurora using Plant Factory. That remains a work-in-progress but you can judge my early results here. The tree was modeled using Plant Factory and I used displacement to (hopefully) make the “snow spheres” look more natural.

Should I do more Christmas wallpapers or more “non-Holiday” winter scenes?

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Root Access

This scene was an exercise using Plant Factory to model hard surface, non-plant, objects. Normally I would have modeled and rendered a scene like this using Lightwave, but Plant Factory objects work so well in Vue that I may go this route from time to time.

I hope you enjoy it! I put this one together on Bucephalus while my new Christmas project finished rendering on Shadowfax. It should be ready very soon!!

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Posted on November 13, 2018

Distant Shores

I’ve created a lot of very different plants using Plant Factory and I’ve used it to create some interesting “non-plant” objects (tornadoes, aurora, and snow for example). This time I wanted to see if I could use Plant Factory to model a spiral galaxy.

The galaxy object was rendered in Vue (I also experimented using Lightwave) and then that was used as a background for the scene you see here. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are up next!