Digital Blasphemy | 3D Wallpaper

Posted on June 15, 2018

Lightfall

I originally created this is a much more abstract piece using mathematical meshes from MathMod but I decided to dial it back a bit and go somewhat more conventional.

The rocks were modeled using Oculus Medium. The main cave structure was a collaborative effort in Medium between me and my son Jason 🙂

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Posted on June 11, 2018

Caerulea (Elevated)

Caerulea (Orbit)

Two extra views of the the “Caerulea” system I created using Vue. Vue’s “planetary” mode really means you can explore many different points in the world you have created. I thought it would be fun to use that functionality to create a series of images from the same planet.

Some of these may end up in the Pickle Jar eventually but I will start them all out in the gallery for maximum visibility.

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Posted on June 6, 2018

Follicle

I’ve been learning a program called “MathMod” which allows you to create crazy 3D shapes out of parametric code. I have a few irons in the fire right now in a similar vein, but this one should make for a nice introduction.

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Posted on May 21, 2018

Caerulea

Sticking with the planetscape theme here. I wanted to see if I could use Oculus Medium to create icebergs. The planets are a mix of Vue rendered “planetary landscapes” (spherical terrains) and one that I created in Lightwave. I hope you enjoy it!

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Posted on May 13, 2018

Endymion

I’m still learning how to fit Oculus Medium into my workflow. One immediate application is creating different rock formations and this new render features several practice pieces. The landforms in the background were created using World Machine and the sky was created using Lightwave. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!