Digital Blasphemy | 3D Wallpaper

Posted on April 10, 2013

Arrakeen (Day)
By request, here‘s a day version of my Arrakeen render. Of course, my original vision was far darker and more ominous but I do like to provide options. I tried to make this one as bright as the other was dark so to provide a true contrast.

If you swap between the two images quickly you would probably notice that some building and rocks have moved. The reason for this is that certain elements looks fine in the shadows but needed to be retooled for the day version. Hopefully it isn’t too jarring for folks.

And yes, the center figure hasn’t moved. Let me know which version you prefer!

Posted on April 7, 2013

Arrakeen
Sticking with the “minimalist” theme, I have added “Arrakeen” to the Members Gallery this afternoon. Dual and triple-screen versions are also available.

This piece was inspired by one of my all-time favorite novels: Frank Herbert’s “Dune“. I realize it is a bit dark in spots, but I wanted a good deal of shadow between the desert and the Shield Wall.

I still have the hard-back copy of “Dune” that to my Mom gave me for Christmas way back in 1984 and I try to read it every few years. The movie was ok but no adaptation will ever compare to the sights I conjured in my mind while reading it all those years ago.

I recall that it was the first work of art that inspired me to be creative and I started writing my own stories around that time. Creative writing was my primary outlet, in fact, until the mid 90s when my Mom (again) gave me a computer on which to compose my first novel. Things took a different turn after that…

Anyway, I hope you enjoy my simple homage to one of my favorite works of art.

Posted on April 3, 2013

SimplexityA Member recently wrote…

“Would it be possible to do an abstract at some point that is more minimalist? Generally I love the incredible amount of detail that is everywhere in your work, but for some types of wallpapers (mobile mostly) I prefer things which are towards the minimalist side, and abstracts seem like the perfect place for that.”

I decided to try it out so I put together something very quickly, very “minimally”, in Lightwave. I only used Lightwave’s “Textured Environment” for this piece, no geometry at all, and I previewed it for my Members a couple of days ago. The feedback was generally positive so I kept tinkering.

This “finished” version is a bit more complex than I had originally intended but the construction is still fairly minimalist. I added a single 2D plane and some volumetric lights so it is technically a “3D wallpaper”.

All in all it was a fun exercise and nice to render something that only takes 30 min instead of 30 hours. I will try to have a multiscreen up shortly along with some of the early versions. Hope you enjoy it!!

Posted on March 19, 2013

Singularity(2013)
My updated “Singularity Rising” render looks like it is at least another day from completion. Here’s the updated version of the “Singularity” background to tide you over…

I’ve added some more glow to accretion disk in this version. I’ve also brightened the shadow on the gas giant’s ring system.

The first version can still be found in the Pickle Jar. I will most likely add a version without the planets before all is said and done.

UPDATE:I’ve posted a version without the planets by popular request.

Here’s a page comparing the 2013 version with the 2001…

Posted on March 17, 2013

Singularity RisingA number of folks seemed perplexed by the planets that I added to my 2013 “Singularity” update. The original did fine without them of course, but I added them to this scene because I wanted to try a “from the ground” render.

This is where I render a space scene using Lightwave (or Vue) and then use it as a sky object in a Vue scene.

That render took Vue a little longer than I had anticipated (84 hrs!) but it is complete and now available to my Members. I’m calling this one “Singularity Rising” (for now) bit that may change as I make some revisions.

I hope the issues that were pointed out for “Singularity” are minimized (or at least partially explained) in this planetary render. Perhaps I will go back and render a version without the planets?