I’ve been tinkering with this one for quite a while now and the time has come to post it and move on. I’ve actually created two other renders based on elements I created for this scene. Midnight Sun uses a variation of the foreground and I created Snowtop using a variation of the background mountain here (created using Gaea). The “waypoint” was created using Medium and more will be revealed about its purpose in the near future 🙂
This is the best one you’ve done in my opinion. It’s positively gorgeous!! Would love to see more like this.
Fixed that. Sorry!!
Iâm surprised to see this is available for the iPhone X background 🙁
Rick R. [liferplus]
First, I love the render. But, when I saw this, what surprised me is how much like a painting it looks rather than a computer CG rendering. That’s definitely not a bad thing it just surprised me. Thank you Ryan for a great shot and making me think you took up another hobby!
Richard H. [liferplus]
This is absolutely one of my favourite DB renders ever. 10/10. It’s just right: a lovely, well balanced colour palette (I like the sunny day ones!), an invitingly beautiful scene, and the grandeur of some beautiful natural features (like the distant mountain) combined with a touch of other-worldly fantasy (the unusual flowers and, of course, the portal itself). I can almost sense the fresh, cool mountain air and place myself in the scene when I look into this picture, which is just the sort of feeling I like to get from the best DB renders. Well done, Ryan.
I have just two very tiny points of criticism (and they’re barely worth mentioning):
1. In the main, single-screen render (and I’m considering the 5K version here), I’d like the viewing angle to be positioned *very* slightly higher: there doesn’t seem to be quite enough sky above the mountain, so that it has a feeling of being cropped, whereas there’s slightly more ground detail than we really need.
2. In the multiscreen versions, the details seem to stretch out and become ‘fat’ at the extreme edges (as in a fisheye lens). This is a very common problem with multiscreen renders. It would be much preferable if the extra detail could be presented without distortion, as though the viewer had rotated their position rather than looking through the extreme, distorting edge of a lens.
Very minor criticisms, but this is such a lovely scene that it’s a shame these negatives exist at all. And it’s still a 10/10 despite these quibbles.
Jacob Klein [liferplus]
Ryan, I love this piece. Great work. In fact, it inspired me to clean up all my desktop icons, so I can easily look at the exquisite detail of your work. I love the pops of color, the positioning, and the evocative portal whose meaning lies with the viewer. All very well done, kudos!
This to me is why people sub DB. We want to be transported to that imaginary and mystical place in our minds. Having lived in the northwest for over a year now this really speaks to the majestic mountains and forests that I live by. This to me is extraordinary and gorgeous in every way thank you Ryan!
Awesome. Instant download for me. This is a keeper.
Lovely image! Very evocative for me. I think about what it would be like to unexpectedly come across such an evidently ancient, presumably abandoned site in the backcountry.
thank you for giving me a great excuse to change out my background again 🙂
Love this, peaceful, with so much beauty, and with a touch of fantasy or si-fi, simply Beautiful, Awesome render my friend.
Jason Pond [liferplus]
…is a truly beautiful render. When it comes to the expression of peace and serenity, this is my new favorite. Great work, bud!!
Thank you! I almost always start with the single screen and then expand the frame (and usually create more scene on the sides) to create the tri-screen version. The dualscreen is then cropped from that render.
Ryan, this is my current favorite! What was the inspiration for this synthesis? I have my suspicions, but I’m curious if I’m close. 😉
Ryan, your work is amazing and I find their is even more to discover when I load the dual screen versions. I don’t know if you start with what will become the single screen version and then build around it (to make your dual and triple screen versions), or if you build an entire scene (as the triple screen versions are) and then cut it back to make the dual, followed by another cut that leaves us with the focused view (that is the single screen version). “Curious Minds want to know” 🙂
Keep up the fantastic work!!
I love your portal pieces. Nice o mage to Stonehenge (even if it wasn’t meant to be).
D. C. Sessions [lifer]
This could be a step along the trail in any of countless fantasy stories, and the serenity be real (think Elvenhome) or deceptive. For some reason it comes to me as one of the stops along the way for Morgaine in Cherryh’s series on the closing of gates.
All depends on the story you build around it. Good work.
Kyle W. [basicmember]
I really like this portal/gateway scenes you do occasionally. Each one becomes my new background for the computer on which I write stories.
This one is very very peaceful/serene. It’s the kind of place you can go to and reflect. This is where to go to get away from the hustle and bustle.