Digital Blasphemy | 3D Wallpaper

Posted on January 25, 2017

A couple of new renders to post today.

Hyperborea

I will admit that this one is framed specifically for my own particular vertical triple-screen setup. I hope it looks great on yours. This one took quite a long time to render on “Bucephalus” due to the volumetric fog. For that reason I don’t have a multiscreen ready right now.

Unfortunately when I saved this scene file Vue 2016 messed up a lot of the texture maps and it will be quite a chore to reset them all. I will do it someday though I promise!! Let me know what you think!!

Cynosure

I haven’t worked with Apophysis (a “2D” fractal “flame” generator) in quite a while so I decided to boot it up on Asfaloth while two particularly lengthy renders were finishing on my desktop workstations. I was particularly interested in the new “3D” features of the program and trying to emulate some of the incredible floral flame renders I’ve seen online.

This render doesn’t quite look floral yet, but I think it looks interesting enough to share in my gallery while I keep learning. Let me know what you think!

Posted on January 17, 2017

Minimal Surfaces (Variations)

By popular request I’ve added a few different colored variations of “Minimal Surfaces” to the Pickle Jar…

Which is your favorite?

Posted on January 10, 2017

Minimal Surfaces

Experimenting with “Scherk” Minimal Surfaces here. I know it’s a simplistic looking render, but it makes a nice counterpoint to my last abstract 🙂

Rendered using Lightwave 11.6.

Posted on January 9, 2017

Dreams of Avarice

Happy 2017 everyone! Can you believe that DB is starting its 20th year online!? Thank you so much to my Members for keeping me rendering for the past two decades!

I have a few different irons in the fire at the moment, and the first one ready is an abstract that I created to learn how to use my own imported geometry in “The Plant Factory”. The gemstones were modeled in Lightwave and placed on the “vines” using TPF. The “plants” were then brought back into Lightwave where I used the dielectric shader to texture the stones.

I hope it isn’t too chaotic for use as wallpaper! I have two more scenes rendering now that I hope to have up sometime this week so stay tuned!

Posted on December 27, 2016

Persona

I hope you all are having a wonderful holiday season! After posting my Christmas renders I installed a new copy of Bryce3D on Asfaloth in hopes of re-rendering some of my oldest scenes at modern resolutions.

That is still a work-in-progress but I did come across one scene, “Brainstorm” from 1999, that I thought it would be fun to update using my current software.

As I worked on it, however, it turned into something quite different. Single and multiscreen versions are available.

Let me know what you think!