Digital Blasphemy | 3D Wallpaper

Posted on October 15, 2019

Water Is Life (Night)



Multi-Screen Render

My original “day version” was set at dusk with a low hanging moon reflecting in the water. I ended up changing the sun position (making the moon position impossible) but I’ve been able to realign things for the night version. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

Posted on October 14, 2019

Water Is Life



Multi-Screen Render

I was browsing social media and came across a livestream from the main developer of Gaea (a cool gentleman named Dax Pandhi). He was describing a technique for “warping” dunes around rocks and it looked like something I wanted to try for myself.

In the background you will see some of my other early attempts, but I decided to do something a bit more ambitious for the foreground. I’d done oases before but never viewed from the desert. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

Posted on October 11, 2019

Two Jack O’Lanterns (Happy Halloween!)

I have a confession to make. I actually created this scene last year but the rendering wasn’t finished until early November so I stashed it away.

It’s an update to and old favorite called “Two Pumpkins (Jack o’Lanterns)” from nearly 20 years ago. This time I modeled the jack o’lanterns using Oculus Medium. (Haven’t really touched Medium since Jason stole my Rift to play Beat Saber)

Anyway I hope you enjoy it! Maybe I’ll do another Halloween render this year but I’m having too much fun exploring Gaea (stay tuned!).

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!

Posted on October 4, 2019

Sundered Mountain (Autumn)



Multi-Screen Render

I mentioned back when I posted “Autumn Cove” that I’d used Gaea to create a mountain scene but then left the mountaintop off when I framed my scene. Here is a much wider view of the scene.

To be honest, this isn’t exactly the same mountain. I did a few tweaks in Gaea before zooming out. The trees are a bit different too than in “Autumn Cove”, with less “non-Western” varieties. It’s a bit less colorful but I think a bit more realistic.

I hope you like it! As the title suggests, I will be returning to this scene…

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

Posted on September 30, 2019

The Pioneer Spirit



Multi-Screen Render

You may have noticed that I’ve been working to learn a new terrain modeler (called Gaea) for the past couple of months. I created this particular piece to get some practice texturing and shading my landscapes (specifically on high-slope areas). Hope you enjoy it!

This render was created on my old Bucephalus workstation while Shadowfax renders another new project. Stay tuned!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!