Digital Blasphemy | 3D Wallpaper

Posted on December 21, 2020

Snowglobe (Fluorescence)



Multi-Screen Render

Hard to believe that it’s been 20 years since I posted what will probably always be my most famous render. I thought it would be fun to mark the occasion with a special Christmas version. The idea came to me as I was exploring Blender and discovered its very useful “Real Snow” addon which I then used to add snow atop my mushrooms.

I hope you enjoy it and have a wonderful holiday!

Posted on December 16, 2020

Cannot run pandoc: exit status 92

Posted on December 16, 2020

Cannot run pandoc: exit status 92

Posted on December 8, 2020

The Comb (2020)

For the last week or so I’ve been learning how to use the modeler in Blender (starting with an excellent tutorial) and then how to import, texture and render those objects in VUE. It’s been a while since I’ve attempted an abstract so I decided to go with that theme.

My goal with Blender is to use it as I used Lightwave; to model geometry for my VUE scenes and use it to render abstracts, interiors and planetscapes.

Some folks may remember that I rendered some of my early Lightwave modeling practice using Bryce back in day before I dug into the native renderer. This particular scene was created using techniques similar to what I used for “The Comb” so I chose to re-visit that title as well 🙂

Next up…something for Christmas.

Posted on December 8, 2020

The Comb (2020)



Multi-Screen Render

For the last week or so I’ve been learning how to use the modeler in Blender (starting with an excellent tutorial) and then how to import, texture and render those objects in VUE. It’s been a while since I’ve attempted an abstract so I decided to go with that theme.

My goal with Blender is to use it as I used Lightwave; to model geometry for my VUE scenes and use it to render abstracts, interiors and planetscapes.

Some folks may remember that I rendered some of my early Lightwave modeling practice using Bryce back in day before I dug into the native renderer. This particular scene was created using techniques similar to what I used for “The Comb” so I chose to re-visit that title as well 🙂

Next up…something for Christmas.