Digital Blasphemy | 3D Wallpaper

Posted on June 12, 2014

Help me teach my boys a lesson about what I do for a living!

Thank You Cards!

I brought back this stack of postcards from Rustycon. From now until they are gone all new and renewing Members (yearly and above) will receive a “Thank You” signed by me (on the front) and the family (on the back). I would like to teach my children a bit more about what I do for a living and I think this will be a good hands-on lesson!

So how do you get one if you are a Lifetime Member? Great question! I will be happy to send you one for a small donation!

More info here…

 

Skyward

I’ve added an updated version of “Skyward” this morning. This chief difference you will notice is that the tree branches are no longer lit from beneath. I’ve also added a bit of glow to the highlights. Hopefully the tree branches are still visible on your screen!

The first version is still available in the Pickle Jar. I may yet have one more revision before the multiscreen…

Posted on June 8, 2014

Inner Space

I’ve always wanted to do a wallpaper depicting what you might see laying on your back and looking up through the trees at a wondrous night sky. After creating my first planet in Vue d’Esprit it seemed like the time was right.

I hope you enjoy it! This is a bit of a first draft so don’t be surprised if I post an update or two in the days ahead…

Posted on June 7, 2014

Endless Blue (Night)

The dual and triple-screen versions of “Endless Blue (Night)” are finally available. I’m still not sure why this one takes so long to render but I’m glad it’s finished!!

Posted on June 4, 2014

My new Pickle Jar browser...

My Members have been requesting a way to browse my Pickle Jar for a long time now. Here’s a start…

It’s still a work-in-progress but it is mostly functional. Let me know what you think!

Posted on May 30, 2014

Inner Space

So I spent the past few days trying to get this scene to render in under half the time, yet also without the noise that has plauged the earlier versions. In addition to tweaking the renderer I’ve decided to lose the transparency/refractions.

This version renders faster, is cleaner, and I think also has better contrast. The savings in render time allowed me to add a bit of volumetric light as well.

Dual and triple-screen versions are available as well.

Let me know what you think!