Digital Blasphemy | 3D Wallpaper

Posted on April 17, 2015

I created this rather simple (but dense) abstract using Lightwave 11 in order to assess the feasibility of creating my images in a 48:9 aspect ratio from the start (as opposed to starting with a 16:9 frame). I chose “platonic solids” after watching an excellent NOVA special called “The Great Math Mystery” recently.

I’ve also added multi-5K/4K/UHD renders of “Locus” this morning. I hope to have a multi-5K version of “Highland Spring” available before Monday.

Posted on April 8, 2015


I was never 100% happy with my 2014 revisit of “Moonshadow“. That scene was built using a setup I had originally put together for “The Green Flash“, and it took simply too long to render.

This new version was built “from scratch” and does render a bit faster. The jellyfish add considerably to the render time, but I think they improve the foreground greatly. I hope to finally be able to create a multiscreen version of this one. There was little hope for the 2014 version though.

I will keep either the 2014 version of the this new one. Your ratings and comments will decide it!

Posted on April 5, 2015

I’ve long been fascinated with the descriptions of the dragon’s eggs in the world of “The Song of Ice and Fire”. Most of the ones I’ve seen represented IRL have huge scales but the description from the text says they are tiny. I chalked this up to craftspeople maybe not having the ability to create tiny scales. This is not a problem that I have on my computer however.

I created this scene on my mobile workstation while Bucephalus worked rendering another project.

Happy Easter!!

PS: I’m hoping to have Shadowfax ready for duty by early this week!! Huge thanks again to everyone who supported the project. I will be shutting down the fundraiser site shortly.

I still have a good sized stack of Highland Spring thank you postcards (since I had to order 250 extra to get the amount I needed). These will go out to folks who sign up as a Patron, Donor or Sponsor here until they are gone!

Posted on March 30, 2015


I had the opportunity recently to visit Arizona and take in some incredible natural beauty. The desert in the south of the state is different from the desert in the north. This render takes a bit from all of the different regions I visited, and adds a healthy dose of my own fancy.

The landforms were modeled using World Machine and are the first such efforts to appear in my gallery. Likewise, the cacti are my first original efforts modeled using “The Plant Factory“. They appear at different levels-of-detail throughout the scene.

There are quite a few things I would like to change about this scene but I thought it looked nice enough to share as is and it has been too long since I’ve been able to update my gallery. Just rendering at 4K took nearly 72 hours!

I first attempted a 5K render that went for 5 days being lost to an inadvertent reboot. I re-rendered at 4K to save time so that is why I do not have a 5k version to offer at the moment. Run Shadowfax, show us the meaning of haste

As soon as this image is posted I will be shutting down Bucephalus, installing my new GTX 980 and swapping out my old Dell 3007 for as many of my new BenQ 4K panels as I can get to run. I hope to have the rest of Shadowfax assembled and in action within a week or so.

Since there are no consumer UHD+ 16:10 monitors, this might be the last render I create at that aspect ratio…

Posted on March 27, 2015

It’s like Christmas morning ??#ProjectShadowfax

A photo posted by Ryan Bliss (@dblasphemy) on Mar 27, 2015 at 7:02am PDT

PS: NEW RENDER SOON!!