Digital Blasphemy | 3D Wallpaper

Posted on May 28, 2015

I’ve added a multiscreen render of “Ring of Fire” to the gallery. This is how I initially composed the image before narrowing the camera angle for the single-screen version. This is backwards to how I used to compose my scenes (single-screen first and then widen the camera angle). I rendered the 15360 x 2880 multiscreen version on Shadowfax and rendered the 5120 x 2880 single-screen version on Bucephalus.

Last Call for Thank You Cards!

A year ago I had the idea to teach Ian and Jason a lesson about what their Dad does for a living. Every week they have been signing Thank You cards which we then send out to the folks who have supported my artwork through Memberships and Renewals.

Thousands of cards and signatures later I think the lesson has been learned and I will be ending the Thank You card program once the remaining ~200 Highland Spring cards have been sent out.

Check out this page if you want one sent to you, signed on the front by me and on the back by my family.

Huge thanks to everyone who participated!!

I will be discontinuing the postcards but will still be a way to get signed artwork. Become a Digital Blasphemy Donor and I will send you a signed 4×6 print of your choice. Patrons receive a signed canvas or art print of their choice.

 

Posted on May 27, 2015



My second render using MandelBulb 3D. This one combines the famous “Menger Sponge” with the “Ruckerbulb” and “Amazing Surf” fractals.

Posted on May 23, 2015



This one is still sort of “in-progress” but I thought it the first draft looked good enough to share in the gallery. I rendered the single-screen version on Bucephalus while Shadowfax is rendering the triple-5K. Hope to have that version finished soon!

Posted on May 18, 2015

Serpentine” is my first hi-res render using Mandelbulb 3D (not to be confused with Mandelbulber which I have used a few times before).

In some areas it seems more powerful than the other app, but in others it isn’t. It’s a 32-bit program, for example, so I can only use 2 GB of my 128 installed GB to process images. This means some of the post-processing options (like DOF) run out of memory on large images.

I still think it’s worth learning though. Let me know what you think of the first effort!

PS: You can now use the R/L arrow keys on your keyboard to navigate through my gallery 🙂

Posted on May 16, 2015

I started creating a “ground view” of my “Accretion” render but decided instead to use the scene I created for my revision of “Moonshadow” (that render will remain in the Pickle Jar here). The wider frame better suits the multiscreen “Accretion” and the resulting image is a little brighter and less gloomy.

The multiscreen finished rendering first in this case and then I had to wait until the single-screen was finished before I could post it here. Sorry for the wait!!

Here’s the single screen for comparison…