Digital Blasphemy | 3D Wallpaper

Posted on August 1, 2016

Thunderhead

I was born and raised in central Illinois, which is very flat country (flattened by a glacier 10,000 years ago), and cumulonimbus clouds are our versions of mountains. I first attempted to model one back back in 1999 using texture mapped spheres. This version with 2016 technology uses Vue’s Spectral 2 clouds.

Posted on July 26, 2016

Class M

First off I would like to mention that for the first time in 10 years, DB is living on a new server. I’ve been working hard migrating the site to the new box over the past week and I think I’ve ironed out most of the bugs. The new machine will give me a platform to hopefully create a whole new site soon!

When I wasn’t tinking with my code I was creating a new render. I recently finished the excellent “Red Rising Trilogy by Pierce Brown and his vision of a terraformed Mars inspired me to create this piece. I used Vue d’Esprit’s “spherical” terrains and dug deep into the cloud editor to create this render.

There was one location from the books in particular that I wanted to recreate and this piece could be considered a warmup for that 🙂 I hope you enjoy it!

Posted on July 16, 2016

Cloud Kingdom

Having some fun with World Machine here. My last few images have been somewhat on the dark side so I wanted to do something with a bit of sunlight. It’s been dreadfully hot this week as well so I wanted to do something cool. I hope you enjoy it!

Posted on July 9, 2016

Bones of the Earth (Glow)

I mentioned last time that a Member sent me some photos of a cave that inspired me to try to make my own. Well, those photos featured glowworms which lit the cave up like a starry night. After modeling the cave for the “Bones of the Earth” render, I’ve turned down the lights and added my own glowy denizens.

I hope you enjoy it. Multiscreen coming very soon!

Posted on July 3, 2016

Bones of the Earth

It’s been a while since I’ve attempted a cave render and one of my fans recently shared some photos which inspired me to try my hand at it again.

The geometry was started in Lightwave and sculpted using Zbrush before importing into Vue.

I have future plans for this scene…:-)