Digital Blasphemy | 3D Wallpaper

Posted on October 14, 2024

Night Terror

I started creating Halloween wallpapers back in 1998 and it’s become something of a tradition on DB for me to post something spooky every year.     For this year’s offering I originally had the idea of a traveler in the woods surrounded by glowing eyes.   As I was putting the scene together I switched gears to something a little more subtle and, hopefully, more frightening.   No jack-o-lanterns, or other Halloween tropes here, but I hope it fits the vibe nonetheless.

Posted on October 4, 2024

Summer's End

Happy Friday!

This piece was inspired by some scenes I recently came across of Autumn in the Rocky Mountains.    I’ve never actually been to the Rockies in Fall so I’ve definitely put my own spin on things and I hope you will all forgive me if some of it is fanciful.   The idea was simply to combine mountains, blue sky, sunlight and a colorful foreground into a big scene that looks great from far away but also rewards closer inspection. 

The title is from one of my favorite John Prine songs.

Hopefully I will get to visit the Rockies someday during Autumn and revisit the subject. For now I hope you enjoy my interpretation!

Posted on September 30, 2024

Passel

Here’s an alternate version of “Passel” that I designed, furthering my study of how to texture cloned objects using Redshift in Cinema4D.   Oddly enough, I discovered that the colors shook out differently in the multiscreen version than the single-screen version I initially rendered.   I decided to go with the different versions rather than cropping the multiscreen because I liked the colors in the single-screen more.

A lot of folks suggested I do a “blue version” or some other monochromatic look but I thought it would be interesting to do a multicolored version.  (I may add those monochromatic versions later.)  I’ve also given the objects a bit of more of a glassy look.   

Hope you like it!

Posted on September 23, 2024

Passel (Red)

Learning to use Cinema4D’s Cloth simulation here.   My C4D/Redshift license is up for renewal in December and I have until then to decide whether it’s worth spending $1265 for another year or simply switch to Blender (which is free).  The more I use C4D (and even if I use Blender) the more I see myself maybe needed a new machine in the near future that is more of a GPU renderer. Rochallor is very much built for CPU rendering (which is how I render using VUE).

Either way I hope you guys have enjoyed the abstracts and space imagery I’ve created with it so far.    Let me know what you think!