Digital Blasphemy | 3D Wallpaper

Posted on October 10, 2016

Slender Man (Happy Halloween)

Seeing as my new Autumn landscape (which, btw, I think you folks will really enjoy) still has some time left to render I thought I might as well post this Halloween project that I put together on Bucephalus.

This one is still has a few issues to work out so don’t be surprised if I post another version before Halloween. I will get cracking on the multiscreen versions ASAP though!

Posted on October 1, 2016

October Ivy

I have a few irons in the fire right now, but I thought I would be a good time to finally share this personal project from last year. I created it to honor my favorite baseball team which (last fall) finally looked poised to win it all. I went back and forth about posting it in the gallery, but decided to give it a go here 2016. I realize this one might be of limited appeal so I thank you in advance for your forbearance…

Meanwhile I have been hard at work learning a new piece of software. Expect some interesting results soon 🙂

Posted on September 16, 2016

The Turning

I modeled these trees using The Plant Factory as an exercise in varying the hue of the foliage on each individual model. After all, an Autumn tree is rarely all one color.

I’ve used various tricks to replicate that effect in the past but this is the first time I’ve been able to create single model with multiple different colored leaves. This should lead to ever more realistic Autumn landscapes in the future 🙂

I should have a few Pickle Jar versions to upload in the next few days but I will let this render stand alone for the time being. I hope you enjoy it!!

Posted on September 13, 2016

Archive (Minor)

Unfortunately I wasn’t entirely pleased with how the colors came out in “Archive“. That scene took around 60 hours to render on Shadowfax so a revision is going to have to wait.

“Archive (Minor)”, however, is a much simpler, quicker rendering variant that I put together on “Arion” yesterday while I pondered whether or not to post the 60hr render. It only took 8 hours to render and has a very different vibe.

I decided to post both. Let me know what you think!

I also have a new Autumn landscape coming soon so stay tuned!

Posted on September 12, 2016

Archive

I apologize for getting a bit side-tracked with all of the 360 panoramas. For my latest render I tried creating it as a 360 panorama from the start. This render uses Lightwave’s “dielectric” glass shader to create a “stained glass” effect.

Unfortunately it takes nearly 3 days to render on “Shadowfax” so some optimizations will have to be made going forward.