Digital Blasphemy | 3D Wallpaper

Posted on March 17, 2020

Island Time

As soon as the Coronavirus pandemic started shutting down daily life around me I knew that it was time to start working on a nice, calm, tropical wallpaper. I’ve been meaning to revisit “Island Time” for quite a while now so the time seemed right. I still may play around with some things here but I thought it looked nice enough to share as is. I hope it helps you “find your beach” if only virtually.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

Posted on March 13, 2020

Landmark



Multi-Screen Render

I’ve been wanting to do a proper Sonoran desert scene for a while now. Over the last few months I’ve come back to the theme quite a few times and have rendered a number of attempts that never made the gallery. I think these scene turned out pretty well though and I hope you enjoy it. Perhaps I will post some of the rejects in the weeks ahead 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

Posted on March 4, 2020

Boardwalk (Day)



Multi-Screen Render

I thought it would be fun to see what the Boardwalk looked like during the daytime. I wanted to keep the “luminous” quality of the spheres so I backlit them with some subtle SSS. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

This piece really pushed Bucephalus to the max so… Please help Project Rochallor get to the finish line!!

Posted on February 28, 2020

Boardwalk



Multi-Screen Render

Believe it or not this is actually the same model from The Oddball but evolved quite a bit. I thought it would be interesting to see if I could build walkways or other architecture using Plant Factory. This first iteration is a bit on the fanciful side (I actually couldn’t decide if this was a night scene or an abstract) but I could see some interesting future applications.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are on the way

Posted on February 25, 2020

The Oddball



Multi-Screen Render

After posting “Fireborn” last week one of my Members wrote to ask if I was ever going to make any more abstracts. I checked and discovered that it’s been nearly 40 renders since I’ve posted one! While Shadowfax chugs away rendering my volcano for multiple-monitors, I set about creating a new abstract on Bucephalus.

The result is a piece I call “The Oddball“. I used techniques similar to what I used for “Shades of Blue” but took things a bit further. I hope you enjoy it!

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!

Please help Project Rochallor get to the finish line!!