Digital Blasphemy | 3D Wallpaper

Posted on September 4, 2020

Taiga (Dusk)



Multi-Screen Render

The penultimate installment in my Taiga series. The sun is just about to dip below the horizon.

Posted on September 3, 2020

Taiga (Evening)



Multi-Screen Render

The fifth in my Taiga series. I like how the changing light brings out different details in the mountain. Next up…dusk.

Posted on September 2, 2020

Taiga (Afternoon)



Multi-Screen Render

The fourth in my Taiga series. The sun stays low on the horizon here because were are near the the Arctic Circle. Next up, evening…

Posted on September 1, 2020

Taiga (Morning)



Multi-Screen Render

Taiga (Dawn)



Multi-Screen Render

I’m going to try another dynamic style wallpaper sequence, but this time something a little more earthlike. The “taiga” is a type of boreal forest which also happens to be the world’s largest biome. Since this is a far northern environment I am going to keep the sun angle very low and the day short. Maybe two or three more 🙂

Posted on August 29, 2020

Taiga



Multi-Screen Render

It’s hard for me to play around in Gaea without wanting to take the mesh into VUE for a full landscape render. For this scene I used VUE’s “spherical landscape” model to (hopefully) more accurately model predawn sunlight on a mountain top. I used some tricks to fake it in “Oasia (Dawn)” 🙂

This might be another good candidate for the dynamic wallpaper treatment, but I will admit that I haven’t seen what it looks like during the day yet.

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