Digital Blasphemy | 3D Wallpaper

Posted on December 8, 2020

The Comb (2020)



Multi-Screen Render

For the last week or so I’ve been learning how to use the modeler in Blender (starting with an excellent tutorial) and then how to import, texture and render those objects in VUE. It’s been a while since I’ve attempted an abstract so I decided to go with that theme.

My goal with Blender is to use it as I used Lightwave; to model geometry for my VUE scenes and use it to render abstracts, interiors and planetscapes.

Some folks may remember that I rendered some of my early Lightwave modeling practice using Bryce back in day before I dug into the native renderer. This particular scene was created using techniques similar to what I used for “The Comb” so I chose to re-visit that title as well 🙂

Next up…something for Christmas.

Posted on November 30, 2020

Reservoir (Spring)



Multi-Screen Render

I usually post my renders as I make them, but last week I decided to hold on to this scene and create a winter version first. The winter setting, with the reflective snow, worked better for a night version so I hope you enjoyed those. The original scene was set in the spring time, though, and now I will leave it to you to decide your preference.

Let me know what you think!

Posted on November 26, 2020

Reservoir (Winter/Night)



Multi-Screen Render

Happy Thanksgiving to those of you celebrating today. We are about to enjoy our meal (just Jess and the kids this year) but I thought I would share this render first. It’s a night version of my new “Reservoir” winter scene that I rendered by request.

Check the Pickle Jar for an interesting alternate version.

It’s been a crazy year but I think that makes it even more important to focus on the positive. I’m very thankful for my health, family, and for having a job I love which also makes people happy.

Yes, that means I’m thankful for you 🙂

Posted on November 23, 2020

Reservoir (Winter)



Multi-Screen Render

I actually created this desert lake last week as a colorful springtime scene and had meant to post it on Friday. Looking at the calendar, however, I decided it might be more interesting to turn it into a winter scene and share that version first.

I hope you enjoy it!

Posted on November 16, 2020

The Vale of Selene



Multi-Screen Render

Jessie saw this one and said it looked like a cross between Ansel Adams and Vincent Van Gogh. I’d say that pretty good company. The multiscreen framing will take a bit more work for me to figure out so stay tuned for that.

Trying some new techniques here so I hope you enjoy it. This is one of those scenes that I probably wouldn’t have attempted before Rochallor. Thanks again to everyone who helped me build this incredible machine.