Digital Blasphemy | 3D Wallpaper

Posted on March 31, 2001

  • Added “White Magic” to the gallery today. I haven’t used my “Genesis” software since I created “Pyre” last year. This time I wanted to see how it acted with Lightwave’s new built-in particle systems. It works just fine (IMO). I hope to have an animated version up for you shortly. If you have any comments, feel free to send them my way.

Posted on March 24, 2001

  • I added “Anemones” to the gallery today, continuing my fascination with glowing underwater softbodied creatures. I’m not trying to depict any particular species here, just something out of my head. There are three alternate renders available in the Pickle Jar.

Posted on March 19, 2001

  • I’ve posted a second update to Gotham 2001. I’ve changed the viewpoint and I’ve added some radiosity effects. As always, the original render is still available inside the Picklejar.

Posted on March 18, 2001

  • Added “Gotham 2001” to the gallery today. I still have a few things I want to do to this one, but I thought now was a good time to post it and get some feedback. This one is more of a literal update of the first “Gotham” than the 1999 version. In the first version I used a single Bryce terrain to create all of the “buildings”. In the second (1999) version I modeled the structures in Lightwave and rendered in Bryce. This latest version is all Lightwave, but I’ve tried to retain some of the vertigo of the first version.

Posted on March 10, 2001