Digital Blasphemy | 3D Wallpaper

Posted on April 5, 2001

Posted on April 4, 2001

  • The animated verison of “White Magic” took a little longer than I anticipated. For some strange, inexplicable reason it kept crashing on one frame. No matter what I tried, the bad frame (#90) simply would not render.

    So I only have frames 1-89 of my 120 frame animation. I guess that will have to be enough for now. I’ve posted it here ([an error occurred while processing this directive] zipped MPG).

    I’ve also posted an animated version of “Sunset Fog” ([an error occurred while processing this directive] zipped MPG). I’d rendered it a back in January but forgotten about it until now. Sorry about that.

    I hope you enjoy them. It’s likely you’ll be seeing more animations from now on, due to the fact that Lightnet has finally been updated for Lightwave 6.5. Now I can use all six of my processors (three workstations and my laptop) to render frames. Stay tuned!

Posted on March 31, 2001

  • Added “White Magic” to the gallery today. I haven’t used my “Genesis” software since I created “Pyre” last year. This time I wanted to see how it acted with Lightwave’s new built-in particle systems. It works just fine (IMO). I hope to have an animated version up for you shortly. If you have any comments, feel free to send them my way.

Posted on March 24, 2001

  • I added “Anemones” to the gallery today, continuing my fascination with glowing underwater softbodied creatures. I’m not trying to depict any particular species here, just something out of my head. There are three alternate renders available in the Pickle Jar.

Posted on March 19, 2001

  • I’ve posted a second update to Gotham 2001. I’ve changed the viewpoint and I’ve added some radiosity effects. As always, the original render is still available inside the Picklejar.