Digital Blasphemy | 3D Wallpaper

Posted on August 8, 2004

  • I’ve posted a revised render of “Sunspire“. This version has better anti-aliasing (I sort of used a hack to get it to render faster last time) and contains a few extra elements to bring it in line with the nighttime version I am working on. A widescreen version is also available.

Posted on August 4, 2004

  • I mentioned back in June that I would try to make some brighter images now and then. Quite a few of you told me that you preferred the darker screens (I seem to enjoy making them too), but I know a number of you have been growing impatient for something sunny and bright. I hope you folks enjoy my latest render, “Sunspire“, which I’ve just posted on the new images page.

    The rendering took far longer than I had anticipated (over 36 hours), or I would have had it up sooner. There are still a few things that I would like to tweak, but I think it looks good enough to share is it is now. Check back in a few days an I might have some changes up.

Posted on August 2, 2004

  • I just wanted you all to know that I am in the process of rendering my newest project and I hope to have it up by tomorrow (Thursday at the latest).

Posted on July 26, 2004

  • I’ve posted a revised render of “Roche Limit“. I’ve brightened the main planet and I’ve added some brightness to the ice crystals in the rings.
  • Late Update: I’ve added dual and tri-screen versions of “Roche Limit”.

Posted on July 22, 2004