Digital Blasphemy | 3D Wallpaper

Posted on May 24, 2008

  • More mobile wallpapers added today. I’ve added PSP size versions to all the files going back to 2003. Someone mentioned that I hadn’t updated the PSP collection since 2005 and I decided it was time bring them up to date. I will be posting 480 x 272 versions of each new image from here on out and the zip file will be updated with each new post.

    I’ve also added 320 x 320 images to the list of mobile options and a 320 x 320 zip file is available.

    I’ve replaced the links for each mobile resolution with a dropdown list. Simply select the resolution you want and it should load for you. I would have rather had text links so you could right-click and save, but I also wanted to list some of the devices which used each resolution so people would know which resolution to pick.

    The only way to do this without taking up too much space was to use a dropdown list. Hopefully this doesn’t cause too much confusion.

    If you have any questions or comments please feel free to post in the thread below which deals with the new mobile wallpapers.

    Now, if no one minds, I’m going to put aside my “mobile conversions” for awhile and get busy on a new project.

  • A little family news to report. Jason turned two years old yesterday. Here he is enjoying a piece of cake and some ice cream. They grow up so fast! It seems like only yesterday that he looked like this.

Posted on May 22, 2008

  • I’ve added 240 x 320 versions of all the mobile wallpapers that were posted on 5/20. The zip file containing these files can be found here.

Posted on May 21, 2008

  • I’ve added the dual and triple screen versions of “Cloud Terrace (Night)” to the gallery this morning.

    I’ve noticed some of the comments about the day version centering around the barrel distortion evident at the edges of this one. Once again, I wish there was something I could do about this. This is just how the Vue renderer handles extreme wide-angle frames. I thought that I had figured out how to get around the problem earlier but it turns out that the distortion is unavoidable no matter what settings I use. Short of not doing triple screen renders, there just isn’t anything I can do about it. Sorry!

Posted on May 20, 2008

  • While waiting for this last multiscreen image to render, I decided I would tackle a job that I have been meaning to do for a long time. Ever since I started posting my images formatted to fit the iPhone I have had Blackberry (and other handset) users asking me if I would post images formatted for their screens. Well, if you check the galleries you will notice that I have added three new available resolutions for images going back to 2003.

    You can now download 320 x 240, 240 x 260, and 240 x 160 images for use with your Blackberries and all other handsets that support these resolutions. I have also added iPhone wallpapers for the 2004 and 2003 galleries.

    You can either download the images you like individually from the gallery links or you can download zip file collections of the size you need from my downloads page.

    Hope these work for everyone who can use them. I plan on adding mobile versions of all of my new images as they are released. If you have any comments, questions or want to request a different resolution please feel free to post below. No technical questions about your handset though please, I can barely work my own cell phone!

Posted on May 19, 2008

  • I’ve added the dual and triple screen version of “Cloud Terrace” (day). It took 32 hours to render so I expect it to be that long before I have the night version posted. It will probably be ready Wednesday morning.

    On a technical note: I’m glad I upgraded my RAM to 16GB. My old 8GB setup would allow Vue scenes to use around 6GB of RAM before crashing. This scene required close to 9GB to render. I would imagine the new limit to be around 13-14GB and I’m sure I will be testing that in the future. This scene contains 240 billion polys.