Digital Blasphemy | 3D Wallpaper

Posted on September 7, 2012

I’ve posted a minor update to “Nightfall” this morning. This version is sourced from my 4800 x 3000 print render and addresses some of the issues with my original (squared off clouds, noise).

This update overwrites the original in my gallery so you might want to give it a new name when you download it (if you want to keep both versions for comparison).

The print version can be found here.

I’m still working on the multiscreen render and hope to have it up shortly!

Posted on September 4, 2012

I hope everyone had a wonderful holiday weekend!

Mine, unfortunately, was not so good. My sump-pump gave out just as the remains of hurricane Isaac was dumping 4″ of rain on the DB Headquarters.

My basement, including the glow-pong room that I shared a few weeks ago, is pretty much ruined. The table is fine, but the room itself is trashed. Needless to say, we’ve been dealing with cleanup rather than rendering the multiscreens that I intended.

Any kind soul who wishes to help contribute to the clean-up fund can redeem the coupon code “cleanup” for a 30% discount on a new Membership or use it for a discounted renewal here.

If you are a lifetime member you can still help out by making a small donation here.

Thank you! I hope to get the multiscreens going for Sierra and Nightfall shortly!

Posted on August 31, 2012

Nightfall -- Added 08/30/12I’ve added another new “work-in-progress” called “Nightfall” to the Members Gallery.

This is a little project that I was inspired to create after seeing the cover photo of one of my newer Facebook fans. The image was of a beach at night and the surf was glowing with bioluminescence.

I wanted to recreate that aspect of the photo but I may have gotten a bit carried away with the sky. Let me know what you think!

Posted on August 29, 2012

Sierra (2012) -- Added 08/21/12I’ve added my second render of “Sierra” to the Members Gallery this morning. You can find my first draft render, which was received very well on its own, in the Pickle Jar.

Not a lot has changed a lot structurally. I’ve tilted the camera up a bit to show off a bit more of the far shore and the ascending terrain. You will also notice that I cut back on the haze/glare so you can see much farther back into the scene.

Let me know which you prefer!

Posted on August 24, 2012

Cytokinesis-- Added 08/24/12
Sierra” took nearly 80 hours to render on Bucephalus, but thanks to my new mobile workstation (“Asfaloth”) I was able to work on a little something new in Lightwave.

The new project is another microscape (a favorite subject of mine) and I am attempting to depict the process of “Cytokinesis” (cell division). It’s a bit on the fanciful side, but you probably expect that from me by now.

Dual and triple-screen versions are available.

Starting work on my second draft of “Sierra” next.

I am also proud to unveil the official “Digital Blasphemy Custom Skin Studio” created by my friends at DecalGirl. It’s a great way to position the skin exactly how you want it on any of the hundreds of devices that DecalGirl supports. Let me know if you have any requests for images that aren’t in the App yet!