Digital Blasphemy | 3D Wallpaper

Posted on March 19, 2014

Locus (2014)

Here’s a little something I put together using displacements in Lightwave. I call it “Locus“, as it sort of recalls this render from 2003.

Posted on March 15, 2014

Rite of Spring (2014)

My updated, darker version of “Rite of Spring” finally finished rendering this afternoon and is now available in the Members Gallery. I’ve removed the sunset (which was causing the clouds to have a sort of “mottled” look) and went with unfiltered pre-storm gloom. I’ve also removed the distant rain which didn’t really work out this time.

This one took a very long time to render (on Asfaloth) because I set the atmosphere quality pretty high in an attempt to avoid the noise that sometimes plagues Vue clouds.

The previous versions will remain available in the Pickle Jar. Let me know what you think!

Posted on March 14, 2014

Shattered Sky (for multiple monitors)

I’ve added a version of “Shattered Sky” for dual and triple-screen systems to the Members Gallery this afternoon.

Posted on March 12, 2014

Shattered Sky

I’ve added a new render of “Shattered Sky” to the Members Gallery this morning. I’ve brightened the scene considerably (it’s a pretty bright explosion after all) but haven’t made a whole lot of changes to the foreground otherwise. I think there’s enough going on in the sky. What do you think?

Posted on March 5, 2014

Aftermath

I’ve added dual and triple-screen versions of “Aftermath” to the Members Gallery this morning. I was trying out some different ideas of this project over the weekend, but I’ve decided to leave it as is and move on.

I’m still considering a “from the ground” view of this scene from a distant moon. Stay tuned!