Digital Blasphemy | 3D Wallpaper

Posted on May 15, 2014

Endless Blue (Night)

I started work on a night-time adaptation of “Endless Blue” almost immediately after I posted the last day version. It took me a few tried before I arrived at something worthy to post though. My first attempts were far too dark.

I hope I didn’t go overboard with the lights in this one. As with the day version wanted to take what I had done before and turn it up to 11.

Let me know what you think. I hope to have multiscreens soon!!

Posted on May 4, 2014

Pot of Gold (Night)

I had always planned on making a night version of “Pot of Gold” but I underestimated how much trouble I would have doing it Vue d’Esprit. Most of my “glowing” work is created in Lightwave after all.

I did finally manage to create something interesting in Vue but then after nearly 5 days (!) of rendering I aborted the scene. Instead I decided it would be better all-around if I recreated the pond scene in Lightwave for my night version.

I hope you like the result!

Posted on May 1, 2014

Endless Blue (2014)

I think I am finally happy with my revised “Endless Blue“. At times I’ve wanted to retitle it “Endless Rendering” but I’ve finally figured out how to render it semi-quickly with decent quality. The night version should be interesting…

Posted on April 30, 2014

Just wanted to let you all know that I am finally accepting BitCoin for Memberships. I am using Coinbase to process the transactions.

Sign-Up Using BitCoin!

Current Members can purchase their renewals using Bitcoin here!

Posted on April 22, 2014

Pot of Gold (for multiple monitors)

I’ve added a new render of “Pot of Gold” this morning. The first version, while rated very highly by Members, had a rather glaring scale problem (one that my 10 year old son noticed immediately when first saw it).

I also went about things a little differently this time. I rendered a 9830 x 2048 scene and then used that to create the single-screen versions. I have dual and triple-screens but no 4K version yet (sorry). This render takes so long (due to all of the complex lighting interactions going on with the water) that I was afraid a 12288 x 2560 render would tie-up Bucephalus for a fortnight.

The original is still available in the Pickle Jar for comparison. I’m interested to hear your feedback!