Digital Blasphemy | 3D Wallpaper

Posted on September 23, 2024

Passel

Learning to use Cinema4D’s Cloth simulation here.   My C4D/Redshift license is up for renewal in December and I have until then to decide whether it’s worth spending $1265 for another year or simply switch to Blender (which is free).  The more I use C4D (and even if I use Blender) the more I see myself maybe needed a new machine in the near future that is more of a GPU renderer. Rochallor is very much built for CPU rendering (which is how I render using VUE).

Either way I hope you guys have enjoyed the abstracts and space imagery I’ve created with it so far.    Let me know what you think!

Posted on September 13, 2024

Afterglow

Happy Friday!

I’ve been using VUE for my landscape renders for nearly 25 years now and it’s become like an old friend.   Sadly, I learned earlier this year that further development is being abandoned.   The software will still work for the time being but no new features will be added.   Happily though, one of the last new features the developers included was a new “Smart Clouds” mode which accomplished some things that I’ve wanted to try for a long time.   

This piece, otherwise a very basic tropical beach scene like you’ve seen before in my gallery, is an exploration of those new clouds in conjunction with VUE’s unique “spherical scene” mode where the sky is lit from below the horizon.   I think it’s a beautiful sky but unfortunately the render times are astronomical (even on Rochallor). I hope you enjoy it!

Posted on September 10, 2024

Digital Blasphemy Calendars 2025

Hard to believe I’ve been offering wall calendars now for over 20 years! The 2025 calendar is now available in my Zazzle shop and I have also updated my other themed calendars with newer works and old favorites.

Today is a good day to pick one up as they are all 40% off for 24 hours!

Enjoy and thanks for supporting my work!!

Posted on September 6, 2024

Touched by the Sun

This one was inspired by a small section that I noticed in the multiscreen version of “Autumn Overlook” where a sunbeam landed nicely on the autumn foliage.   I tried zooming in on that section and rendering that but it wasn’t exactly what I wanted.   In the end I created a whole new scene (a couple of them actually) and I’m finally pleased with the result.   Took a bit longer than I had anticipated but I hope you like the results too. 

Keep an eye out for a Pickle Jar version or two as this one with through a couple of (long-rendering) iterations.