Digital Blasphemy | 3D Wallpaper

Posted on May 13, 2024

Flagella

More learning with Cinema4D’s particle system.¬† ¬†Attempting to use a particle emitter, turbulence modifier and the tracer system to create interesting organic structures.¬† ¬†This piece follows along with some of the principles I learned creating “Empiresis“.¬† ¬† ¬† I did end up spending a few extra days rendering different color variations after I found the configuration I liked. I’ll add a few of those to the Pickle Jar in the days ahead.

Posted on May 3, 2024

Saguaro Pass

When I created “Saguaro Pass”¬† I added a ton of ground level flora to show a springtime desert in bloom.¬† ¬†When I rendered the hi-res version, however, it seemed that lot of this color was lost.¬† ¬† Before sharing the nighttime version I thought it would be fun to render a view from closer to the ground, looking up, to show all of those details.¬† ¬†Which version do you like best??

Posted on May 1, 2024

Saguaro Pass

A little exploration of the brand new, early access version of Gaea2 here.¬† ¬†Gaea, as some of you may know, is my favorite landscape modeling software and I’ve been using version 1 for years.¬† ¬†Version 2, announced earlier this year, has me very excited and the early access was just released.¬† ¬†While Rochallor was busy rendering my C4D particle experiments I decided to test drive some of the new Gaea2 features and ended up with this desert scene which I then rendered using VUE.¬† ¬†There are still quite a few bugs in Gaea2 but it’s looking very promising!

Posted on April 27, 2024

Empiresis

Continuing my exploration of what’s possible with C4D’s new particle system.¬† This time I’ve added the “tracer” effect which creates geometry based on the particles’ movement during the simulation.¬† ¬† This gives the static image (IMO) a bit more of a dynamic look.¬† ¬† I’ve also added a few other versions to the Pickle Jar.

I hope you enjoy my experiments!