Posted on November 19, 2021

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It’s no secret that I’ve earned quite a bit of Ethereum over the past couple of months selling NFTs but I haven’t really gone crazy buying myself things. Most of the funds are earmarked for Ian and Jason’s college fund and some long delayed home improvements. The main gifts I’ve gotten for myself so far are a collection of animet-shirtsa PS5 and some sports tickets.

The majority of my spending has been re-investing in my DB and artwork. I’ve bought myself an RTX3090, an iPad Pro with Pencil, and Maxon Cinema 4D (with Octane). My most exciting purchase, however, is a software package called “Houdini” that I’ve been wanting for many years but could never quite afford due to their strange licensing scheme. I made too much for the indie licence but not nearly enough for the full license.

It’s an extremely powerful program, responsible for many of high-end visual effects you see in major motion pictures and TV shows. It’s also extremely complicated, so I am very proud of the fact that I’ve managed to learn enough this week to post a new render for you all to check out.

Houdini’s procedural modeling workflow really makes a lot of sense to me in a way that traditional modeling does not. I feel like I will be able to use this program to take my artwork to new heights in 2022 and beyond.

That’s why I titled this piece “Threshold”. Things are about to get very interesting 🙂