Posted on February 19, 2010

  • I’ve been working on a scenery wallpaper for the past week or so and I had hoped to have it ready before now. It’s been rendering and rendering and showing very little progress. It’s getting into “Enshrouded” territory now and that’s unacceptable to me. I will have to go back to the drawing board and rework some things to make it render faster.

    When it became apperent to me that the scenery would be an epic render I decided to move it over to my alternate box and work on something new. I fired up an old friend, Xfrog, for the first time in many years and started playing. The result, “Blossom“, was rendered in Lightwave using Fprime and G2. You could call it a direct decendant of my “Cobalt Daisy“.

    On a technical note, Worley needs to release a 64-bit G2. This scene barely fit under 3 GB of RAM. “Blossom” took 12 hours to render at 2560 x 1600 using Fprime, which means it would have taken 12 days using Lightwave’s built-in renderer. Fprime can really speed up renders, but even it has limits and it seems I was born to push them. I may try a different version using LWs Nodal textures.

    I wouldn’t call it a perfect render by any means, but I thought it looked interesting enough to share with my Members while I do further tweaks. I should have my new scenery wallpaper ready before too long as well. No ETAs, just letting you know that it is in the works. Have a great weekend!