Digital Blasphemy | 3D Wallpaper

Posted on October 15, 2020

The Fall Spectrum (Evening)



Multi-Screen Render

As the sun gets lower the light reddens and the foliage colors deepen a shade or two…

Posted on October 14, 2020

The Fall Spectrum (Afternoon)



Multi-Screen Render

The midday version wasn’t my favorite either but it was a necessary evil in this series. I’ve added to the background clouds here as the day progresses. Perhaps they will provide some interesting highlights as the sun begins to set…

Posted on October 13, 2020

The Fall Spectrum (Midday)



Multi-Screen Render

I don’t set a lot of my renders at midday because the lighting is usually pretty harsh and the shadows are few. If I was going to create a midday version of this scene I decided to add a little variety in the sky. Most of these time-of-day variations will end up in the Pickle Jar but I did want to feature them in my gallery to start.

Posted on October 12, 2020

The Fall Spectrum (Morning)



Multi-Screen Render

I haven’t really committed to doing a full time-of-day sequence for this scene but I did think it looked nice with a bit more sun. The fog from the earlier pickle jar render is still here but burned off a bit 🙂

Should I do more??

Posted on October 8, 2020

The Fall Spectrum



Multi-Screen Render

A few days ago I opened the scene file for Red and Gold (created way back in 2008 using Vue 6) on Rochallor with the idea of a minor update. I ended up completely redesigning the tree in Plant Factory (the first was pretty but was a horrible hack) and adding all new foliage in the pasture (based on the autumn wildflowers in my neighborhood actually). I also brought a tiny bit of color to the sky 🙂

Not really an update but not totally new either. Not just “red and gold” anymore either hence the new title 🙂

Plant Factory gives me a lot more control over where the the foliage so I can do a lot more with this scene than I could with the original. I hope you enjoy it!