Posted on May 3, 2000
My project this week has been to learn World Builder’s “Z-Buffer Composer”. It basically allows you to render a scene in WB and then use Lightwave (or MAX or Maya) to add in additional elements.
What makes this different from “Photoshopping” the image is that the Z-buffer data allows you to render objects correctly in 3D space (hidden by near objects and in front of ones far away). The process is two-way, meaning you can render a scene in Lightwave and export the render with extra Z (depth) data to World Builder.
I chose a simple scene for my first attempt, a tornado. You can check out a hi-res render and an accompanying animation in the Picklejar. I’ve only spent a couple of days on this, but I think it looks interesting enough to share if only for the wind blowing through the trees 🙂 The texturing on the clouds needs some serious work, I know.
Posted on April 30, 2000
Posted on April 24, 2000
Posted on April 20, 2000
Posted on April 19, 2000
I’ve added 1600 x 1200 versions of “Brainstorm” and “Snowtop“.
I also unearthed an old Bryce render that I’m sure you haven’t seen yet. I don’t know why I never posted this back when I created it last May. The image is titled, simply, “Gecko” and you can check it out in the 1999 Day Scenery Gallery. The Gecko model came off of the Ray Dream Studio CD-ROM. Yes, the gecko does have a mouth, it’s just hard to see 🙂