Posted on October 8, 1999
Posted on October 7, 1999
If you’re interested, here is the new login page I’m working on for the dedicated server. It’s a lot of graphics, I know, and it’ll probably choke your modem. It’s also probably too big to fit on your monitor. That’s ok.
Fortunately, you’re already a member and you can still skip directly into the members gallery by bookmarking this page.
Posted on October 6, 1999
What am I working on this week and the next?
In addition to those, I was considering (as a more long term goal) adding a discussion board. I don’t want to re-invent the wheel on this one, so I’m evaluating one or two “off-the-shelf” scripts and I’m leaning towards “The Ultimate Bulliten Board“. Quite a few people have written me about this and I think it sounds interesting, though I’ll admit to being a little uneasy about hosting an open discussion on the merits of my artwork. Would you invite people into your house just so they could criticize you?
On the flip-side of that coin, I wouldn’t want to host a “mutual-admiration society” either. Check out my guestbook if you want to see what I’m talking about. Don’t get me wrong. I enjoy the guestbook and the tons of email I get everyday from people who enjoy my work. I’d just rather keep those lines of communication in their proper place.
So I’m putting the question to you: if I hosted a discussion board, would you use it? What kinds of things would you like to talk about? Should I have seperate boards for the member’s gallery and the public gallery, or should everyone be able to talk (I’m leaning towards the latter, don’t worry though you won’t have to look at any banner ads). Please drop me a line with your thoughts!
Posted on October 4, 1999
“Cradle” is new today in the “Planetscapes” gallery and the WIP. You’ll have a hard time spotting the planets in this one though, because there are none. If you’re creative, however, you can imagine that there are planets around each of the stars. They’re just too small to see 🙂 This image, uses the same volumetric rendering techniques I was exploring in “Cumulus“. Only 3 spheres this time though. The big stars were added using a little $25 shareware program I bought just for the occasion. It’s called Universe and it’s free to try.
Posted on October 2, 1999
I’ll admit it. I’m a closet software geek and I get a little bit giddy every time Metacreations decides to release a “Point 1” patch for Bryce. I have no idea what bugs this one fixes (or adds) but I do know that it comes with this cool new “volumetric rendering” mode. An object, like a sphere, is “volumetric” if the texture assigned to it goes all the way through in 3D instead of just being mapped to the exterior. It’s a great effect but it takes forever to render.
Luckily I have a pretty fast computer. “Cumulus” is new today in the Night Scenery Gallery and the WIP. I put this one together just to test out the Bryce patch, but I thought it looked kind of interesting in the end. I could see adding a dragon or two, maybe some lightning… In grand Brycean tradition, the image is composed entirely of spheres (10 of them). Quick tip if you’re want to try it at home: whenever possible, try not to place any one volumetric object in front of the another. Overlapping them in front of the camera has an exponential effect on render time